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 Brief Description of Each System

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Red




Posts : 12
Join date : 2011-05-03
Age : 28
Location : T-Dot, Ontario

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PostSubject: Brief Description of Each System   Brief Description of Each System I_icon_minitimeSat May 07, 2011 12:55 pm

If you're viewing this thread, then you're probably new to the server, Welcome! Smile. Here I will explain each of the systems we have and what they do and the commands. Let's get started.

INDEX
Tobacco System
Morphine System
Camp System
Fire System
Mask & Blindfold System
Fishing System
Cooking System
Horse System
Wagon System
Smoking System
Drinking System
Fate System
Bank Robbery System
Food Pack(Ration) System
Flower Picking System
Weapon System
Burying System
Treasure Map System
Bank System
Clothing System
Parrot System

===============================================================================================


System Descriptions


Tobacco System: The tobacco system allows you to buy tobacco seeds and plant them in a place, then twenty minutes later the plant finishes growing and gives you some tobacco that you can smoke for armor (Lighter needed) or sell. You can also get tobacco at a fate spot.

Morphine System: Morphine is a drug that doctors give to patients to heal them. Once inhaled morphine gives you armor. Only doctors can get morphine, they can sell it but they have to be secretive about it. You can also get morphine at a fate spot.

Camp system: The camp system saves your position wherever you /q'ed or crashed.

Fire System: Allows you to do the command "/makefire," which creates a fire object for 3 minutes. You can cook with fires, burn things and more. To create a fire you need a Lighter and Butane.

Mask & Blindfold System: The mask system allows players to buy Bandanas and wear them around their face which masks them and makes their name "Masked Person." The Blindfold system allows players to tie a bandana around someones eyes/face which covers their vision and makes it impossible for them to see what's going on. (Requires a spare bandana to blindfold)

Fishing system: The fishing system allows players to buy a fishing rod and bait then go to a fishing spot and fish. When you fish you use 1 bait. When fishing you can catch: Fish, Dead birds (meat if you have a knife in your sack), Fake gold nuggets, Nothing, Real gold nugget ($100), and a boot.

Cooking system: The cooking system allows players to cook fish and meat which will allow them to eat it or sell it later. Requires fire.

Horse system: Horses cost $100 and allow the player to call their horse (/callhorse). Once called the player has to wait 30 seconds to see if the horse finds them, it has a 50% chance to find the player. Horses allow players to Tap sprint with the CJ skin. Horses can be tamed at a fate spot if the player has a lasso on them.

Wagon system: Wagons cost $500 and require the player to have a horse to use it. Wagons are more expensive then horses but they are much faster.

Smoking system: Smoking requires Tobacco and a Lighter, once the player smokes it adds armor. Requires 2 tobacco to smoke.

Drinking system: Players can buy drinks at a saloon for $2, people can drink to get drunk, create Molotov (bandana, lighter, and alcohol), and more.

Fate system: The fate system allows players to go to a fate spot (Border at lumber) and use "/fate," and something good or horrible can happen depending on your luck. Players get one fate chance per hour.

Bank Robbery system: Banks can be robbed using the command "/picklock" at the safe. Players have a 50% chance to break into the safe, but there are 3 locks meaning the player has to break in each of them to get the money ($300-$700). Once the player /picklocks a clerk will run away and contact the towns sheriff who shall respond. Players start with 3 bank robbery chances, donators get more.

Food Pack(Ration) system: Food packs can be bought at a general store and eaten with "/eatfp." They heal 10 hp when eatten. You can also find foodpacks at a fate spot.

Flower picking system: Every hour 5 plants spawn at random locations in lumber, players can use "/pickflow," to pick the flowers in the plant (10) then sell to players or at the general store for a dollar a flower.

Weapon system: Once you buy a weapon it has 1 ammo, meaning it's only the gun itself. More ammo costs $!0 for 10 bullets, once you run out you are left with only the gun again. (If you hold while shooting it will be bugged and you'll lose your weapon if you hit 0 ammo.) Players require 8 hours to buy guns from the shop and players. Guns can also be found at a fate spot

Burying and treasure map system: If players buy a shovel from the general store, they can "/buryinv," which buries everything they have in their inventory at a certain spot. The items can later be retrieved. To help you remember you can buy an empty map and mark the spot where you buried it, to come back later. If a player buried their inventory/treasure and someone steals their map they can look at the marked spot and get the treasure for themselves.

Bank system: Banks allow players to deposit and withdraw money from the bank. Money always saves at the bank.

Clothing system: Players can buy clothes (Skins) for $5 from the store, and buy other items such as hats to decorate their skin/player.

Parrot system: Players can get parrots by donating or by getting lucky at a fate spot. Parrots are used for RP and decoration.

===============================================================================================


Credits: Red for making the thread, ScrewedUp for making all the systems and the great script Razz.

Will be updated when new systems are added! Enjoy roleplaying with these systems, see you in-game!


Last edited by Red on Sat May 07, 2011 1:37 pm; edited 4 times in total
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Zach

Zach


Posts : 11
Join date : 2011-05-03

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PostSubject: Re: Brief Description of Each System   Brief Description of Each System I_icon_minitimeSat May 07, 2011 1:00 pm

Looks great! Can't wait to see it updated. If you need some help making it, feel free to ask me.
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ScrewedUp
Admin



Posts : 71
Join date : 2011-05-02

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PostSubject: Re: Brief Description of Each System   Brief Description of Each System I_icon_minitimeSat May 07, 2011 7:22 pm

Great Topic! Stickied
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Taylor




Posts : 11
Join date : 2011-05-07

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PostSubject: Re: Brief Description of Each System   Brief Description of Each System I_icon_minitimeSat May 07, 2011 9:00 pm

A W E S O M E Guide,i read it all cheers
You can also catch a Small Shark (3fish+)
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PostSubject: Re: Brief Description of Each System   Brief Description of Each System I_icon_minitime

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